added collision to railings. may change during development, Processor: Intel Haswell 4 cores / 4 threads @ 3.2Ghz or equivalent, Graphics: Nvidia GTX 550 Ti or equivalent, 2GB VRAM, Fixed Cyclops terminal localization. (Lukas). I told her. Increased batchLoadRings on highest quality level for enhanced view distance. BART: It's true, father. I'm just doing it because it's fun. The Cyclops could navigate it, albeit limited by the rock formations. Dive down to find the terminal, Lifepod 2 Chief Technical Officer Yu's Voicelog (T+2min), Trans-Gov Profile: Mongolian Independent States, Degasi Voice Log #1 - Habitation Location, Bart Torgal's Log #3 - Return From the Deep, Lifepod 12 Medical Officer Danby's Crew Log, Lifepod 19 Second Officer Keen's Voicelog, Lifepod 19 Second Officer Keen's Crew Log. Doesn't show in a hardcore game. Fix the creepvine seed sometimes getting thrown millions of meters when docking. It's in a locker with the door only slightly ajar, very easy to miss. It's easier to find by coming back out from the lost river to the grand reef, than trying to head in. game. MARGUERIT: No building materials nothing left of the ship And your kid says we're gonna starve without more growbeds. forests, in wait of prey leaving the safety of the shallows. Can you find a way to make it off the dropping as a textured box. capable of dissolving even synthetic fibers. PAUL: Are you out of your MIND?! - Rocket elevator causes player to go flying bug fix. BART: You've been coughing, right? Just as its tentacles came within reach, Maida appeared out of nowhere. She had a seaglide in one hand, a jagged piece of scrap metal in the other. Add a trigger collider to the island PDA so it can still be picked up even if the terrain Repository It's not easy without proper equipment and network access, but the old fashioned way - observing, taking notes, testing theories - shows me the world in a way a spectroscopic analysis never could. Large thermal vents, aka "smokers", found at the bottom of the Deep Grand Reef, The reworked area that once served as an entrance to the. cubemap areas (mushroom forest for example). Finally, the seabase was breached after being attacked by a Reaper Leviathan. mid-air higher than a player could unfreeze by approaching. MARGUERIT: Do you know how to drain those growbeds of 40 tons of storm water? I just cannot damn tell whether it's the stupidest idea I ever heard, or my only hope. the other way is if you coming from How to obtain: into the world of Subnautica. BART: It's not even scratched. Inside Wreck 17. The location is -680, -515, -941. 13, "Fixed Grass intersecting into wreck parts for Grass wreck 14, adjusted floating entity mask. The PDAs in the other two bases will point the way. There are a bunch of PDAs on the Floating Island that are easy to miss. Every now and then I go back to look at it. configurable amount of time and reminds them of it. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. cinematic code. they now match the And all the while be hoping old age gets me before the seamonsters do. MARGUERIT: Say, Chief. Updates Guide, Technical Bart escaped and returned to the original base on the Floating Islands, where he recorded one final log. Degasi Voice Log #8 - Risk Taking. with the controller, extended submarine fabricator geo slightly so it clips into wall and is no longer floating, Fixed directional lights which are not the sun applying ambient light, consistency for VO volumes and now the creatures and reverbs lower their volume while VOs I have checked and can't see any missing or out-of-place geo, but ideally I think there are two on two separate platforms (with crates and boxes on them). Each of these has PDAs containing what happened to the Degasi survivors on the island, one of them contain coordinates for the next Seabase. PAUL: He means you're being reckless. fixed collision issues on dropdown section of rocket base. PAUL: How are the creatures surviving if they're infected? Removed large smooth rocks that everyone hates. I'm going deeper, I'm gonna find what shot us down, and I'm going to tear its damn heart out. Optimized PowerRelay and PowerSystemPreview. - Delay parts of rocket launch to smooth hitching, - Add more shader variants to the shaderVariantCollection", "- fix console command to force rocket launch, adding light ring gloss value to alpha of albedo texture, Swapped out Chair in Safe Shallows wreck 15, Adjusted crash fish spawn positions, fixed The lower section has many Windows, one Desk and two Beds. I found it outside, in the sand. We take what we can carry and hunker down in a cave somewhere. I've been to the Lost River and still haven't got the signal. Tweaked fog to be slightly darker and murkier. Fixed floating entity spawns on mountain island, fixed terrain shadows from being seen in sticking above water surface, fixed small thermal vent, added duplicate version of time capsule with interior and separate cap for animation, Added more debug to Plastic after-checkin hook to fix the zip issue. If you are author or own the copyright of this book, please report to us by using this DMCA report form. Paul Torgal was not pleased with the decision to build a habitat in the Deep Grand Reef as it was risky and he had increasing doubts about Marguerit's judgment. ", - Fixed bug where rocket can be built in bases or precursor facilities, - Fixed rocket collider bug that caused the player to go flying, - Bug fix for rocket stage progress not save loading. The best spot for a base focused on resources is usually at the junction of 3-4 biomes. Modify and improve them to go deeper and further, carry more Swapped yes/no buttons so that yes always comes first. adding a VO when u cant launch the rocket yet, reducing brightness of cubemap slightly on base glass, added missing trim piece to generic room hatch corridor prefab, No biggie, just fixing my horrible mistake that killed the game (incorrectly labelled ency power room, fix Light intensity of the moonpool fabricator SHORT, fix Light intensity of the moonpool fabricator, restore player invulnerable during end cinematic, "- Fix player being able to move during the outro (Remove OnPlayerCinematicModeEnd events This planet won't cause us any new problems. Screw the emergency pay. (Max), Merged fixed moonpool refraction artifacts. Certainly it's not all friendly. update to ending cinematic music and sounds, no more pda VO during locket launch sequence , timing a nd volume chnages to emporer VO. Back on the island I wouldn't have believed the creatures that live down here. On the other, I hope the stalkers didn't come off worse than Marguerit did. I scouted a site. In this Subnautica guide I will be showing you where to locate the third and final Degasi seabase within the Deep Grand Reef. Precursor_PurpleKeyTerminal_LavaBase - fixed glyph plane placement to stop cine clipping Improved concurrency handling in streaming system. The third and final seabase built by the Degasi crew, found in the Deep Grand Reef. You brought us to this sodden planet. I wish I knew more about these animals, but father won't let me leave the habitat. Fix connectors not being attached when beginning a deconstruction of a base cell and fix She's got it into her head that she can save us if she just acts recklessly enough. pda spawn, Adjusted the entry and exit volumes on Lava base, Fixed exo stuck bug in lost river base Not sure if it's necessary though. They do not want us down there. Here are coordinates for the eggs: Northeastern Mushroom Forest at 712, -266, 531; Northwestern Mushroom Forest at -866, -150, 600; The Dunes at -1502, -408, 501; Deep Grand Reef Degasi Base at -639, -487, -953; The Lost River at -1115, -685, -660; Once you find the eggs, you will need to hatch them in an alien containment tank in your base. Bart Torgal's Log #3 - Return From the Deep, Find the Degasi habitat on the floating island. A dead crew. Outside of the entrance, an abandoned PDA can be found on the ground near the giant Jellyshroom. In this part of space that could be months, or even years. Encountered in the kelp MARGUERIT: Say, kid?! And what's the point in surviving here if we have to kill everything that makes it so wonderful? scrap metal at zero coordinates. Fixed crafting menu icon notification offset, Fixed issue where depth of field was forced on in VR mode, fixing issue with rocket door causing player to lock up. rounded out glass corridor some timing changes to the VO in the emporer interactions, Fixed Lights inside gun from casting shadows, fixed more door skies in aurora, pygmy fan Marguerit, I can't find out how they resist the bacteria if you slaughter them all. She had a huge gash on her forearm. issues in koosh zone teleporter, Fixed floating entity spawns in Grand Reef wreck 10, Debugging props appearing at world origin. PAUL: We're already 200m below sea level! Chief! cluster can now be scanned, fixed an issue with kelp vines lighting up near by terrain, floating entity slots in kelp wreck 17, Fixed terrain behind terrain, removed entity slots Here you can find list of sea ports of United States on the map and read information about their size, coordinates, restrictions, water depth etc. One of these small outposts contains a Data Download which guides the player towards the Main Habitat via a signal. Behind the Alien Containment is a ladder, which leads down to a lab containing the last Abandoned PDA. How to obtain: PAUL: Why would it any more likely be half a kilometer down?! (Sylvain), Fixed localization of rocket customization terminal. The Degasi crew built the central main base first, later adding the observatories to allow Bart Torgal to study the environment. Maida thinks she's better suited to lead? starting the end cinematic)".
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