Halves the duration of Charms and Illusionary Servant casted against the character, meaning Charmed will only last 3.75 seconds (previously 7.5 seconds) and 7.5 seconds (previously 15 seconds) against Lasting Charisma; doesn't affect their effects. Shield divide posture damage taken by their weight. You can wield 2 guns the same time, giving you overall incredible range. t Exterminator [Common Talent, Intelligence] - Potions you create will have amplified negative effects when thrown. (+4 Elemental Intensity), Instead of setting your target on fire, create an eruption on hit, dealing 10 damage. You can only eat plant-based foods and cannot benefit from the. While the effect is active, the user breathes cold air. Taste Test [Common Talent] - When consuming a potion you have a 25% chance of not depleting the potion you consumed. Frostdrawer [Frostdraw Exclusive] - Grants you the ability to command Ice as a Frostdrawer. Water off a Duck's Back [Common Talent] - Venting will shift any elemental status effects affecting you onto those hit by your vent. A player's mantras are tied to their character's stats - the higher a given stat, the more likely you are to obtain a corresponding mantra. ALL WEAPONS IN DEEPWOKEN First, you need to understand that in Deepwoken weapons are divided into a few categories. Flames of Denial - Place a kindled flame into your body restoring 10% HP if you took lethal damage. Prerequisites: Frostdraw at Power 1 or obtain through Frostdraw Trainer (Nell), Glacial Ice [Common Talent, Frostdraw Exclusive] - Your frost is now considerably more intense. Roll 2 - Receive 2 random Talents that are available to you. Justicar's Prowess [Common Talent] - Jus Karita +30% posture damage against other fist styles. Master's Flourish - A powerful slash that chips through block and slashes through armor. (+3 Health). Scaredy Cat [Common Talent, Agility] - When enemies initiate a fight first, you gain a speed boost. Manage all your favorite fandoms in one place! Enter the manor, which require the Manor's Key to glow (happens when the dungeon is not on cooldown). Controlled Combustion [Common Talent, Flamecharm Exclusive] - Your Agitating Spark no longer spreads to your allies. Flame Leap [2 Star Mantra] - Leap up, leaving behind a burst of flames. Demanding aggression from users to lay down consistent damage. Only a handful of talents require stats past 75, so uncapping is not a necessity for every build. 1 / 3. friends. King threshers spawn around this area. Completing the quest will grant the talent or a free talent hand if you already have it. This Weapon Class is best fitted for those who wish to punish mistakes and stun combo opponents. Heavy Weapons increase the windup by 25%. This Guide is intended for new players to get a head start on basics and general direction on what to do. ", "Doing things alone yields greater experience. Kickstart [Common Talent, Thundercall Exclusive] - Play the resurrector. Rifles are two-handed guns that use melee attacks and incorporate the firing of the rifle itself. If you have the lava serpent path, the explosion will have more posture damage and more range with this talent. Breathing Exercise [Common Talent] - Your sanity recovers more quickly once out of terrifying situations. They must be swapped out at campfires or mantra tables. Use your lightning to defibrillate your allies on the battlefield. I'm going am azure blindseer heavy flamecharm build that has a good balance in most stats except charisma, but mostly have flamecharm, fortitude, and heavy weapon stats. Getting hit by another element immediately changes your resistance to that element. There are several talents for guns that increase stats or just adds new mechanics. Your Roll cooldown is refunded when you perform a roll cancel. (+1 Passive Agility, +2 Elemental Intensity), Prerequisites: 20 Agility, 50 Galebreathe, Cyclone Blade [Common Talent] - After a successful Gale Dash you wrap your weapon in wind essence causing your next Light attack to do bleed damage and chip through your opponents block. At 3 stacks, your next lightning mantra will instantly cast. Drinking a lot of potions is a prerequisite for Potion Quaffer. (+1 Elemental Intensity), Dark Hours [Shadowcast Exclusive] Shadowcast mantras deal more damage at night. (+3 Health), Prerequisites: Jus Karita and Swiftkick Prodigy, Blade's Edge [Common Talent] [Spears] - Damage dealt with the tip of the spear is increased by 10% (+2 Passive Agility, +3 Health), Defensive Sweep [Common Talent] [Spears] - Posture breaking an opponent grants you +50% Penetration for 3 seconds. Most of these talents are exclusive to that armor set, though some are also available as cards from powering up. Applies obscured; obscuring the vision of the opponent. (+3 Health, +4 Carry Load), Prerequisites: Trained Fist, Moving fortress, You must land 6 hits on your opponent without being interrupted a single time for. Prerequisites: 50 Shadowcast, 25 Intelligence, Dark God. The resulting potions' effects are strengthened as if 2x ingredients were used. (75 MED req), Iron Blunderbuss: 19.5 damage, 7 range, 6 MED scaling, 0.73x attack speed (75 MED req). (Having Frozone makes it so you don't need to be around water in order for it to be used.). Emperor Flame [Common Talent, Flamecharm Exclusive] - Absorb fire produced by you, once you reach 5 stacks your next attack will be an automatic explosive finish flourish. Obtainment: Wipe with Herbivore, Iron Gut and Termite. Combat Mantras (3) - Mantras used for combat. (+9 Carry Load, +2 Passive Agility). Prerequisites: 30 Strength, 30 Medium Weapon, Prerequisites: 15 Strength, 25 Fortitude. p (~0.5 seconds faster), Prerequisites: Drank potion, 15 Fortitude, 15 Willpower. While in combat, this ability cost Ether to use. Brutus will proceed to beat you down to when you are knocked, granting Fortitude Unbound if the requirements are met. Prerequisites: Agitating Spark, 40 Charisma, Artisan Chef [Common Talent] - The food you cook now becomes Artisan food, increasing its hunger and thirst gained by +30%. This effect is signaled by a yellow halo. Deepwoken Wiki is a FANDOM Games Community. Prerequisite: Use a Greataxe, 30 Heavy Weapons Mastery, Prerequisite: Use a Greataxe, 40 Heavy Weapons Mastery, Swift Rebound [Common Talent, Agility] - Move faster after successfully dodging an attack. This also goes for Mecha Gatling as if procs fire and *MAY* proc lava path. (+5 Elemental Intensity), Agitating Spark [Common Talent] - If you hit an opponent that you've lit on fire, it spreads to anyone nearby. Rapiers are light weapons that bridge the gap between the Medium and Light playstyles. ", "You are more resistant to environmental effects. (+4 Ether, +2 Elemental intensity), Prerequisites: 20 Intelligence, 15 Frostdraw, Cool Head [Common Talent, Frostdraw Exclusive] - If set on fire while on ice, immediately put it out and enter a state of chill. Requirement: 30 Thundercall, 30 Intelligence, Rain of Static [Common Talent, Thundercall Exclusive] - After successfully casting lightning impact, strike down countless thunder at those below. Spears are weapons with a long metal pole, with a blade at one end, used for attacking enemies at a safe distance. Prerequisites: Power 13, 65 Thundercall, First Interrogation. Full Reset [Common Talent] - Knocking an enemy resets your resonance cooldowns. Can even glide from major islands to another nearby. Usually agreed on as the most "versatile" attunement. Prerequisites: 15 Strength, 5 Intelligence, Meteor Impact [Common Talent, Flamecharm Exclusive] - Aerial moves will follow up into a devastating slam. ?% more HP to the boat when it's below? (+3 Passive Agility), Prerequisite: 20 Agility or obtained through outfits, Vital Point [Common Talent, Agility] - Assassinating someone gives you 50% PEN for 5 seconds. Mantras with higher stars have higher stat requirements. Temperature Shock [Common Card, Flamecharm and Frostdraw Exclusive] - Your fire mantras now detonate any stacked crystals. The man that you need to find is on a shore on the left of the inn. First Interrogation [Thundercall Exclusive] - Electrified attacks do 50% less posture damage to you. Certain weapons can also scale off of a player's Attunement or just another attribute altogether (Light's Final Toll, for example). Go to the top of the mountain with the Cave Entrance leading between Etris Docks and Etrean Wilds. Also worth noting that this data comes from arena matches of all level brackets, hence why the base sword is pretty high up in the rankings. (+1 Elemental Intensity). What you pick is entirely up to you, but for beginners it is reccomended to start at the Isle of Vigils as the Temple features a sparring dojo allowing you to practice the combat mechancis in a (somewhat) safe enviroment. Firmly Planted [Common Talent, Fortitude] - All slow debuffs towards you are cut in half. Additional mantra slots can be gained by obtaining an Oath, or by getting Neuroplasticity for 30 int/30 wil/30 chr. A mantra's type generally corresponds to its respective stat. Shadow Roar [2 Star Mantra] - After a short wind-up, you scream out Dark particles in a large AOE, dealing damage to opponents. Natural increase in Stealth. Gourmand [Common Talent] - Your hunger and thirst gain from eating increased. Ice Spikes - Shoots up a spike of ice in front of where you're standing, dealing damage and throwing people up, usually dealing additional fall damage. Below is an elaboration on how to use the CTRL+F talent finder. New to the Wiki? Fists make use of various gauntlets to wear, that are made with leather strips and sometimes filled with iron plates or fitted with blades or spikes. Tempest Wind [Galebreathe Exclusive] - Cast Wind Blade while sliding to unleash a quick whirlwind attack. Prerequisites: Flamecharm at Power 1 (Flamecharm 1) or obtain through Flamecharm Trainer (Amashi), Master Flamecharmer [Character Exclusive, Flamecharm Exclusive] - You can now obtain 3-Star Leveled Flamecharmer Mantras. Ice Skates [3 Star Mantra] - After a short wind-up, start skating only when around water. (+1 Passive Agility), Captain Etrea [Common Talent] - [Fists] Moving while blocking with a shield no longer slows you down. The hitboxes for guns are much like a pencil in the sense that it's not very wide or tall compared to other weapons meaning most people will easily jump over your shots. If you steal more ether than you can fit in your ether bar, convert it into tempo. Cancelling your roll quickly will grant dodge frames equals to the length of a regular roll. Warrior's Swing [Common Talent] - [Heavy Weapons] Reduces incoming damage if hit during Heavy swing hyperarmor. Instantly procs Crystallization upon landing on the target, knocking them backwards. Never DIE AGAIN With This PVE Slayer Deepwoken BuildPlay here - https://www.roblox.com/games/4111023553/DeepwokenSupport me and enter my Star code IBEMAINE w. (Cooldown of 10 seconds). Prerequisites: 15 Strength, 25 Medium Weapon, Medium Weapon. Something that sets guns apart from other weapons is that it needs to reload. Prerequisite: 65 Willpower, 40 Intelligence. (+2 Passive Agility, +2 Elemental Intensity, +3 Health), Prerequisites: 30 Agility, 55 Galebreathe, Gale Dash, Prerequisites: 25 Agility, 40 Galebreathe, Hoplite [Common Talent] - Posture damage is reduced when wielding a spear and holding still. "Bleed" gives a 30% damage bonus and is not accounted in the damage cap. (+2 Passive Agility, +5 Elemental Intensity), Prerequisite: 25 Galebreathe, Galebreather, Suffocating Impact [Common Talent, Galebreathe Exclusive] - When flourishing enemies into walls they are suffocated and winded for a short duration. (+10 Sanity), Precise Swing [Common Talent] - After landing a critical your next light attack will chip past your opponent's block. Termite [Common Talent, Unlockable Talent] - You can eat things most would consider inedible. Use kickstart on a knocked target to bring them back up in 3 seconds at the cost of some ether. Matador [Common Talent] - Deal +20% more damage to human enemies with hyperarmor. Damage slightly increases as health decreases. They typically deal more blood damage than other weapons. Most mantra modifiers increase the ether cost of a mantra. Can slow opponents, temporarily freeze them, or make barriers forcing opponents to go around. Gaze - Peer into your enemies souls, causing them to shiver at random. (+1 Passive Agility), Sunken Predator [Common Talent, Generic Talent] - Enemies you hit in the water or the depths have their speed buffs nullified and are slowed. (+5 Health). Prerequisite: Static Link, 60 Thundercall, 50 Galebreathe. Despite the wording, the base version of Time To Go still works. Energy Siphon [Shadowcast Exclusive] Your singularity now pulls ether from the extra players affected. Attributes determine your capabilities and are essential for obtaining/equiping certain items, mantras, and even selecting dialog options. You have to choose the 2nd option then go back to him. Deepwoken is still at the end of the day very difficult even for the best of players, you cannot let the game get to you when you lose a character as it is apart of the experience. Shared Misery [Common Talent] - Using a M1/Critical Attack on an enemy while losing sanity causes them to lose sanity. Try our Legends ReWritten blessings tier list or our YBA tier list for more tips and tricks. Uses dark energy to siphon Ether from others into the user's own Ether. Shadow Assault (2 Star Mantra) - You turn into Dark energy. Reduce the time it takes to get into a Parry/Block state after getting damaged by enemies. Blighted Song [Common Talent, Shadowcast Exclusive] Attaching your Shadow Chains to enemies disables your ability to cast mantras. Grants you the ability to access the PvP Arena. 75 Inteligence (Heavy Mantras cost a lot of Ether). Stratoshock [Common Talent, Thundercall Exclusive] - Your lightning deals more damage in the rain. You gain more damage per insanity from 0%-75% insanity and gain less damage from 75%-100% insanity. Guns used to consume bullets and Ether bullets before the 24th of October 2022, where the consumption was removed along with their associated Talents (Ether Bullets, Concentrated Reload). ( +5 Elemental Intensity), Capacitor [Common Talent, Thundercall Exclusive] - Bodies of knocked enemies will be charged with electricity which will stun people who attempt to carry them. (+4 Elemental Intensity, +3 Health), Thundercaller [Common Talent, Thundercall Exclusive] - Grants you the ability to command Lightning as a Thundercaller. Glacial Mobility [Common Talent, Frostdraw Exclusive] - Cast while sliding to perform a running attack with your ice sabers. Bypasses the ingredient cap and will not make Diluted/Nothing potions. Ice Blade [1 Star Mantra] - Summon an ice sword that you dual wield with your current weapon for a 4-hit slash combo. Those talents usually have intensity attached to their stats, so the more talents you get from your attunement, the more intensity you will get. Introduced in the Verse 2 update, crucial talents have been given their own quests. How much skill points would I have less, and what should I put it into? The enemy must not be in combat to trigger this effect. Prerequisites: Friends in High Places, 45 Charisma. Prerequisites: 25 Strength & 40 Heavy Weapons Mastery, Harsh Response, Use a Greatsword. Blood Frenzy [Common Talent] - Your speed boost from killing is increased and duration is doubled, but will only work on players. (+4 Ether, +4 Elemental Intensity). (+2 Elemental Intensity, +6 Passive Agility). Heavy Hitter [Common Talent] - [Heavy Weapons] Your posture damage is increased by 25%. You pull your weapon out silently. These Talents are meant to reap the reward of your latest hunt or trick your enemies. Whenever you would get knocked but have a tether active, steal HP from the target to survive the hit. Tell them about your wood. Incendiary Formula [Common Talent] - Bombs will set your enemies on fire upon detonation, as well as launch with more force. The sound beneath the waves. There are 3 main Weapon Categories in the game: Heavy, Medium, and Light. "You learn things at a slower rate than others. Charismatic Cast [Common Talent, Charisma] - Landing mantras on enemies charms them reducing damage done to you. pages. Manage all your favorite fandoms in one place! (+2 Passive Agility, +2 Health). Propagandist [Common Talent, Charisma Exclusive] - Your Sing will now stir your allies into a frenzy, causing them to become Overcharmed for 15s, applying Charmed to enemies they hit with basic attacks. To make it even more straightforward for you, check the list below. Prerequisites: Silencer's Edge and Silencer's Blade, Friends in High Places [Common Talent] - Your connections often let you off the hook when you're in trouble with the law. Azure Flames [Common Talent, Flamecharm Exclusive] - Many of your flames turn blue, signifying their increased intensity. (+1 Posture), Prerequisite: Arthur quest right outside of the Garden reservoir, Engage [Common Talent] [Quest Talent] - Landing M1 attacks restores some of your Ether. There are 92 weapons in Deepwoken. Stacking the talent add the chances together for 40% instead of making 2 separate rolls. There are also various talents that require you to perfect cast in order to make use of them, like Eureka, Jolt Cast, Haunted Gale etc. This guide is here to help you in getting your Pathfinding Journey upstarted so you may progress and learn througout the Eteran Luminant a little better than you began with. Whenever you land an M1, you disable every source of your opponent's healing for 8 seconds. Once a mantra is placed on the table, the player can also place modifiers such as gems and sparks. Shadow Gun - After a short wind-up, you shoot a short blast of energy from your finger. The damage type you become resistant to is indicated by a colored shield, continuous damage of the same element will give a colored outline of the damage type. The second hit no longer deals posture damage. Celebrity [Common Talent] - Your reputation caps out higher. Steady Nerves [Common Talent, Agility] - You dance from toe to toe - successful dodges restore posture. (+3 Health), Driving Impact [Common Talent] [Spears] - The first hit of your Spear's Critical Attack will deal the posture damage of the second hit as well. (+1 Health), Prerequisite: 50 Heavy Weapons Mastery, Greathammer equipped. Armor Conserver [Common Talent] - You lose 15% less armor when hit. Prerequisite: 30 Agility, roughly 20 assassinations, Blood Thirsty [Common Talent, Agility] - Gain a speed boost after causing an opponent heavy blood loss. Unyielding Inferno [Common Talent, Flamecharm Exclusive] - Your flames burn just as strong even in the fiercest of storms. Players are only slowed a little bit for less time instead. Do Not Sell or Share My Personal Information. When swinging them, there will be a delay before it can be swung again (not endlag). Chemist's Bag [Common Talent, Intelligence] - You no longer drop Potions on death. (+5 Health), Low Blow [Common Talent, Agility Exclusive] - Your attacks against ragdolled enemies no longer deal reduced damage. 6. You can't get very far with just a weapon and skill alone; mantras can turn the tide of a battle easily and is what makes Deepwoken's combat very deep and engaging, with various mechanics to accompany them.